Motion scheme where all point velocities are always zero. More...
#include <eulerian.hpp>


Public Member Functions | |
| vector< Vector2D > | operator() (const Tessellation &tess, const vector< ComputationalCell > &cells, double time, TracerStickerNames const &tracerstickersnames) const |
| Calculates the velocity of all mesh points. More... | |
Public Member Functions inherited from PointMotion | |
| virtual vector< Vector2D > | ApplyFix (Tessellation const &tess, vector< ComputationalCell > const &cells, double time, double dt, vector< Vector2D > const &velocities, TracerStickerNames const &tracerstickernames) const |
| Applies a small fix to the velocity of all mesh points once the time step is known. More... | |
| virtual | ~PointMotion (void) |
| Virtual destructor. | |
Motion scheme where all point velocities are always zero.
Definition at line 12 of file eulerian.hpp.
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virtual |
Calculates the velocity of all mesh points.
| tess | The tessellation |
| cells | Hydrodynamics cells |
| time | The simulation time |
| tracerstickernames | The names of the tracers and stickers |
Implements PointMotion.
Definition at line 4 of file eulerian.cpp.

1.8.13