9 #include <boost/array.hpp>    11 #include "../misc/serializable.hpp"    42   void Set(
double ix, 
double iy);
    86   template<
class Archive>
   100   (
const vector<double>& data);
   232 #endif // GEOMETRY_HPP double distance(Vector2D const &v1) const
Caluclates the distance from the Vector to v1. 
Vector2D operator/(Vector2D const &v, double d)
Scalar division. 
Vector2D Reflect(Vector2D const &v, Vector2D const &axis)
Reflect vector. 
size_t getChunkSize(void) const
Returns the size of array needed to store all data. 
void Rotate(double a)
Rotates the vector in an anticlockwise direction. 
double CrossProduct(Vector2D const &v1, Vector2D const &v2)
Returns the z component of the cross product of two vectors. 
Vector2D operator-(Vector2D const &v1, Vector2D const &v2)
Term by term subtraction. 
double y
Component in the y direction. 
vector< double > serialize(void) const
Convert an object to an array of numbers. 
Vector2D pol2cart(double radius, double angle)
Converts from polar coordinates to cartesian coordinates. 
Vector2D & operator+=(Vector2D const &v)
Addition. 
double Projection(Vector2D const &v1, Vector2D const &v2)
Calculates the projection of one vector in the direction of the second. 
double ScalarProd(Vector2D const &v1, Vector2D const &v2)
Scalar product of two vectors. 
Base class for a serializable object. 
Vector2D normalize(const Vector2D &v)
Normalized a vector. 
Vector2D operator*(double d, Vector2D const &v)
Scalar product. 
Vector2D & operator*=(double s)
Scalar product. 
void Set(double ix, double iy)
Set vector components. 
Vector2D & operator-=(Vector2D const &v)
Subtraction. 
Vector2D(void)
Null constructor. 
Vector2D & operator=(Vector2D const &v)
Assigment operator. 
double abs(Vector2D const &v)
Norm of a vector. 
Vector2D calc_mid_point(Vector2D const &v1, Vector2D const &v2)
Calculates the mid point between two vectors. 
void unserialize(const vector< double > &data)
Convert an array of numbers to an object. 
double CalcAngle(Vector2D const &v1, Vector2D const &v2)
Returns the angle between two vectors (in radians) 
double fastabs(Vector2D const &v)
Norm of a vector, less accurate. 
Vector2D operator+(Vector2D const &v1, Vector2D const &v2)
Term by term addition. 
double x
Component in the x direction. 
Vector2D zcross(Vector2D const &v)
Cross product of a vector in x,y plane with a unit vector in the z direction. 
double dist_sqr(const Vector2D &v)
Calculates the square of the distance. This is computationaly cheaper then actually calculating the d...