source
tessellation
calc_face_vertex_velocity.hpp
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#ifndef CALC_FACE_VERTEX_VELOCITY_HPP
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#define CALC_FACE_VERTEX_VELOCITY_HPP 1
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#include "
geometry.hpp
"
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Vector2D
calc_face_vertex_velocity
(
const
Vector2D
& p1_pos,
const
Vector2D
& p1_vel,
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const
Vector2D
& p2_pos,
const
Vector2D
& p2_vel,
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const
Vector2D
& vertex);
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#endif // CALC_FACE_VERTEX_VELOCITY
geometry.hpp
Geometrical calculations.
calc_face_vertex_velocity
Vector2D calc_face_vertex_velocity(const Vector2D &p1_pos, const Vector2D &p1_vel, const Vector2D &p2_pos, const Vector2D &p2_vel, const Vector2D &vertex)
Calculates the velocity of the vertices of a Voronoi face.
Definition:
calc_face_vertex_velocity.cpp:5
Vector2D
2D Mathematical vector
Definition:
geometry.hpp:15
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