Tessellation Member List

This is the complete list of members for Tessellation, including all inherited members.

CalcFaceVelocity(Vector2D wl, Vector2D wr, Vector2D rL, Vector2D rR, Vector2D f) const =0Tessellationpure virtual
clone(void) const =0Tessellationpure virtual
GetAllCM(void)=0Tessellationpure virtual
getAllEdges(void) const =0Tessellationpure virtual
GetCellCM(int index) const =0Tessellationpure virtual
GetCellEdges(int index) const =0Tessellationpure virtual
GetDuplicatedPoints(void)=0Tessellationpure virtual
GetDuplicatedPoints(void) const =0Tessellationpure virtual
GetDuplicatedProcs(void) const =0Tessellationpure virtual
GetEdge(int index) const =0Tessellationpure virtual
GetGhostIndeces(void)=0Tessellationpure virtual
GetGhostIndeces(void) const =0Tessellationpure virtual
GetMeshPoint(int index) const =0Tessellationpure virtual
GetMeshPoints(void)=0Tessellationpure virtual
GetNeighborNeighbors(vector< int > &result, int point) const =0Tessellationpure virtual
GetNeighbors(int index) const =0Tessellationpure virtual
GetNeighbors(int index, vector< int > &neigh) const =0Tessellationpure virtual
GetOriginalIndex(int point) constTessellationvirtual
GetPointNo(void) const =0Tessellationpure virtual
GetSelfPoint(void) const =0Tessellationpure virtual
GetSentPoints(void) const =0Tessellationpure virtual
GetSentProcs(void) const =0Tessellationpure virtual
GetTotalPointNumber(void) const =0Tessellationpure virtual
GetTotalSidesNumber(void) const =0Tessellationpure virtual
GetVolume(int index) const =0Tessellationpure virtual
GetWidth(int index) const =0Tessellationpure virtual
Initialise(vector< Vector2D > const &points, OuterBoundary const *bc, bool HilbertOrder=true)=0Tessellationpure virtual
Initialise(vector< Vector2D > const &points, Tessellation const &tess, OuterBoundary const *outer, bool HilbertOrder=true)=0Tessellationpure virtual
NearBoundary(int index) const =0Tessellationpure virtual
Update(const vector< Vector2D > &points, bool HilbertOrder=false)=0Tessellationpure virtual
Update(const vector< Vector2D > &points, const Tessellation &tess, bool HOrder=false)=0Tessellationpure virtual
~Tessellation(void)=0 (defined in Tessellation)Tessellationpure virtual