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Jonathan Dursi
Research Statement
(This Research Statement is also available as a PDF)
I'm interested in computational astrophysics broadly -
understanding complex astrophysical systems through large-scale parallel
multiphysics simulations; carefully examining microphysics both for its
own sake and so that it can be included quantitatively in larger-scale
models; and developing and analyzing computational techniques for
use in astrophysical simulations. I currently study the physics of
Type Ia supernovae; bubbles and turbulence in galaxy clusters;
turbulence in disks; and efficient and accurate computational techniques
for studying these phenomenon. Here I outline my plans for these projects for
the next few years.
Why Computational Astrophysics?
Astrophysics is an observational science.
As astrophysicists, we generally do not have the option of making direct
measurements, or performing experiments on the objects we wish to study.
In such a discipline, quantitatively generating and testing models to
compare to observations is critical, as such models are often the only
window available into the science underlying the objects that define
our field.
Astrophysics is also an integrative science, taking knowledge from
many other disciplines and applying them to the objects we study.
In some phenomenon, one or two pieces of physics dominate and fairly
simple models can capture its behavior. But as the field advances -
observations become richer in detail and broader in scope, and theoretical
understanding improves - interesting astrophysics usually results from
the interactions between many different physical mechanisms.
That astrophysics is an observational science makes accurate models
crucial; that astrophysics studies objects driven by a wide range of
physics makes accurate models very complex. The richness of the interactions
involved, however maddening, is essential to the phenomena we'd like
to understand. The only way to adequately explore such complex models
is often through high-performance computation.
Type Ia Supernovae
Supernova Type Ia scenarios previously considered ‘exotic’ may be required
to explain observations; even those scenarios which turn out not to
produce Type Ia almost certainly result in observable events. Over the
next three years, armed with better understanding of the microphysical
inputs, I plan to perform large-scale multi-physics 3d simulations on at
least two of these ‘exotic’ scenario. This will both constrain models
of Type Ia and investigate possibly interesting new stellar explosions.
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Fig 1. Evolution of nuclear flame-turbulence interaction. Note that
the flame suppresses small-scale wrinkling at the front, while material
behind the front is greatly wrinkled.
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Increasing scrutiny shows Type Ia aren't as uniform
as previously thought. Cosmological interest requires determining the
extent to which these things are truly standard candles, or finding new
relations to reduce the scatter in inferred luminosity. This requires
better constraining the scenario which leads to explosion, and a more
detailed understanding of the ignition and burning that occurs once the
process has begun.
More intriguingly, new observations suggest that there may be a ‘prompt’
population of Type Ia. Since this is very difficult to accommodate with
the standard model, there is growing interest in what had previously been
considered quite exotic models (WD mergers, pulsational detonations,
helium detonations on the surface of low-mass CO WD). Indeed, it is
well past time for closer re-examination of these possibilities; all
have interesting predicted frequencies, and certainly all must have
observational consequences, even the ones which do not generate Type Ia.
However, critically examining both the ignition/burning mechanisms
and the large scale mechanism simultaneously has been impossible,
which has made distinguishing between scenarios difficult.
I and others have put much work recently into understanding
important microphysical effects which are necessary inputs to large-scale
simulations. One example of my own work is the effect of flow on flame
speed (Fig. 1). Another is work done this past summer
with two undergraduate students measuring ignition limits very accurately.
Both of these are important because large scale models cannot possibly
resolve both the ignition scenario under consideration and the ignition
or burning. Turbulent ignition, in particular, is likely to happen
first at extremely small scales. Now that these small scale effects are
better understood, they can be used as sub-grid inputs to large
scale simulations. I plan to perform these large-scale simulations
for at least the following two scenario in the coming three years.
Pulsational Detonations
Fig 2. Results from a simulation of spherically compressed reactive turbulence.
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Pure-deflagration models for Type Ia supernovae
have yet to produce explosions of the energies seen, and abundances in
ejecta seem to be better matched by simulations where a detonation runs
through pre-expanded material than by those with a pure deflagration.
One scenario I will model is a ‘delayed detonation’ scenario, where an
almost-unbound white dwarf re-collapses. Because many deflagration models
robustly leave unburned matter in the center of the star, there is fuel
available for a central compression-driven ignition. The likelihood
and energetics of an ignition for any given compression profile will
be enhanced in the presence of turbulent hotspots, which will run away
before the ambient material.
The questions I intend to answer through simulations are: Can any
reasonable infall from a failed explosion produce a detonation that will
then propagate through the star? Can it succeed without hotspots in
the center? If not, what sort of hotspots must exist - ie, how intense
does the central turbulence have to be for this to be a viable model?
And what roles do diffusive and turbulent transport have in preparing
the central regions?
Preliminary work on this project has begun; a parameter study of
small-scale spherical hotspot compression simulations have been run,
as have preliminary two-dimensional simulations of compressed reactive
turbulence (eg, Fig~2). The next steps are to
perform increasingly large-scale simulations connecting these small
scale results to the global problem of a partially burned white dwarf
re-collapse.
The first step is to perform one-dimensional simulations of the
re-collapse of a realistic burned white dwarf. This allows us
to connect to work already done, as well as extend it by including
more recent information as to how the initial
deflagration phase proceeds. These 1d global simulations then provide
the compression time profile for 2d and 3d simulations of compressed
reactive turbulence with and without rotation.
These computationally large-scale (but physically small-scale) simulations
will then give constraints for the properties of the turbulence and the
central region for the collapse to successfully ignite a detonation.
Meso-scale simulations then connect the two, determining if these
constraints are realizable.
White Dwarf Mergers
Some recent work has gone into examining the merging of white dwarfs as
a mechanism for more than a Chandrasekhar mass of carbon and oxygen to
ignite. The secondary dwarf is seen to be completely disrupted, and -
after some transient mass transfer - form an accretion disk. While a
‘flash’ is seen, no propagating burning occurs in the models to date.
But such models could not observe such an event; a typical size for a
detonation ignition would be hundreds of metres, while for a flame that
might be millimetres.
I propose to perform a series of large-scale white dwarf merger
simulations, with an eye to trying to better resolve the initial flash
from the transient transfer of material before a steady accretion
disk forms. Because resolving the white dwarf structure during the
merger is important, these are extremely large simulations; however,
the merger itself happens relatively quickly, meaning the total amount
of computational resources per simulation is reasonable. At least one
of the merger simulations will be computed with both SPH and AMR codes
to ensure that different numerical methods do not lead to significantly
different effects.
The global merger simulations and the initial mass transfer provide the
initial conditions for meso-scale and small-scale simulations examining
whether propagating burning can be ignited by the merger. If it is shown
that a detonation can be ignited, then the detonation can be mapped into
the global simulation to confirm that the detonation can disrupt the
system.
Bubbles, Turbulence in Galaxy Clusters
The absence of catastrophic cooling in galaxy clusters has been explained somewhat by recent observations
of galaxy clusters, revealing X-ray emission voids of up to 30 kpc in size that have been identified with buoyant,
magnetized bubbles. The mechanism by which these outflows heat the cluster medium as a whole remains unclear,
but herein lies an opportunity; comparing the results of different heating mechanisms to the observed temperatures
allows us to examine the outflow/ICM interactions, and thus to probe the ICM properties.
Fig 3. A bubble self-disrupting in a stratified atmosphere.
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Recent \it Chandra and \it XMM-Newton observations
of galaxy cluster cooling flows have revealed X-ray emission voids of
up to 30 kpc in size that have been identified with buoyant, magnetized
bubbles. These bubbles, presumably inflated by a central AGN, suggest a
way of heating the ICM and preventing a cooling catastrophe. However,
while the presence of large amounts of hot gas is suggestive, the
process by which the bubble gas heats the ICM is unclear. For example,
it is unclear what role thermal diffusion plays, as the ICM magnetic
field could potentially be very tangled and all but completely suppress
conduction of heat. Turbulence or weak shocks could also play a role.
Previous work of mine (eg, Fig 3) suggests that coherent
magnetic fields may well play a role in the coherence of the bubbles, but
this doesn't answer the question of energy transport. Interestingly, the
different mechanisms of heat transfer - thermal conductivity, subsonic
turbulence, or nonlinear sound waves or weak shocks - all carry energy
at very different characteristic speeds, and so the observed temperature
profiles contain clues as to the properties of the transport in the ICM.
I have already performed two dimensional and preliminary three
dimensional simulations of the basic physical setup. After improving
the time-accuracy of thermal conductivity in the FLASH code, I will
conduct a series of simplified-geometry simulations varying the strength
of thermal conductivity (from Spitzer values to zero, representing
increasing magnetic suppression of diffusion) and the Mach number of the
rising bubbles, to try to understand the spatial patterns of heating by
the three different mechanisms. Then more realistic initial conditions
will be used, taking cluster profiles from cosmological simulations, in
an attempt to look for situations where the amplitude of the differences
in the pattern may be observable.
Turbulence, Mixing, and Instabilities in Disks
Disks are ubiquitous in astrophysics, but many fundamental questions
remain about their behaviour. In both protoplanetary and AGN disks,
turbulence, shocks, cooling, and fragmentation play important roles.
The details of transport is determined by the turbulence, and the details
of heating are determined by the shock physics in the disk. Two projects
I plan to begin involve the formation of a turbulent boundary layer at
the surface of a disk interacting with a wind; and the interaction of
cooling, shock-heating, and accretion in protoplanetary and AGN disks.
Fig 4. A hot supersonic wind mixing with the surface of a disk.
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Accretion disks involve rich physics, and are involved
in key stages of many astrophysical processes. I am beginning two projects
at CITA on disks that will continue over the coming year.
Fragmentation is an important issue in disks, both for angular momentum
transport and for planet or star formation. Fragmentation is largely
controlled by the balance between shock heating and local cooling process,
meaning that getting the cooling rates, shock physics, and dimensionality
correct is essential to properly determine limits for the creation
of structures.
I am beginning projects with R. Rafikov and C. Matzner (CITA) to perform 3d
global simulations of protoplanetary and AGN disks, paying close attention
to the cooling physics. I will perform one set of simulations using
both a grid code (FLASH) and an SPH code (GADGET-2), to examine
carefully the difference in fragmentation - caused both directly and
indirectly (through shock physics) - due to different numerical methods.
The next step will be to refine the thermal physics and the relation between
fragmentation and accretion.
Another project involves wind-disk interactions (eg,
Fig 4). If the central object emits a wind, then on the
surface of a disk a turbulent boundary layer will be set up, determined
by the incoming hot wind and the cooling rate in the disk material.
The turbulent boundary layer mediates the ablation of the disk by the
wind, and determines the vertical boundary conditions of the disk. I am
performing a study of such disk-wind interactions with Chris Thompson
(CITA) to understand the interplay of cooling, Kelvin-Helmholtz, and
rotation in the formation of the turbulent boundary layer.
Computational Techniques
For both experimentalists and computational scientists, doing new science sometimes means building your own
equipment. I have been one of the developers of the FLASH code, a multi-physics, highly parallel, astrophysical
fluids code that has won a Gordon Bell prize. But doing the next big experiment always requires
adding one more tool. In parallel with computational projects using tools already at my disposal, over the next five
years I plan to develop ‘all-speed’ hydrodynamic solvers (already in use in other disciplines) for use in publicly
available codes, to make accessible regimes unavailable to the current generation of astrophysical solvers. In
testing such a solver, collaboration with experimentalists will be essential, and can generate interesting science in
its own right.
Efficient Parallel Computation
Doing large-scale computation, such as the simulations
sketched here, often involves parallel computation, which introduces great
possibilities but also great complexities. Many of my contributions to
the Flash code involved improving the efficiency of the parallel
computation.
An important stage in this development is the implementation of efficient
elliptic solvers. FLASH, which I intend to use as the framework in
which to implement this solver, has a multigrid solver which is widely
known to be unnecessarily slow. Over the next months — that is,
during my remaining time at CITA — I plan to re-write the multigrid
solver to greatly improve its performance. This will improve the
performance of the FLASH self-gravity module, but will also be an input
into other physics solvers.
Hydrodynamic Solvers
Many astrophysical problems involve long periods
of relatively quiet, secular evolution followed by a rapid stage
of high-speed evolution. Generally, the current generation of
multidimensional general-purpose astrophysical hydrodynamic solvers
are quite capable at high-speed flows, but timestep restrictions render
low speed evolutionary stages inaccessible. Some of my previous work
has modestly extended the range of applicability of these methods by
eliminating transients and improving accuracy, but many problems remain
inaccessible.
Other disciplines (such as within the combustion research community)
have problems with similar natures, and they have developed hydrodynamic
solvers capable of dealing with either low-speed flows or even switching
smoothly between low- and high-speed flows. In some cases, these methods
can be directly used for astrophysical problems; in other cases, fairly
significant generalizations must be made because of the highly nonlinear
equations of state that occur.
Although there are a variety of methods, they fall largely into
two sets of techniques; projection methods and dual-timestepping,
representing extending different sorts of techniques into this regime.
Projection methods, in particular, use methods similar to those used in
other sorts of astrophysical codes, such as for solving for self-gravity,
or implicit flux-limited diffusion. It is this class of solvers, then,
that I propose to implement and eventually make publicly available.
Validation and Verification
As simulations become more complex, and more important in the
understanding of astrophysical phenomenon, it becomes increasingly vital
to have a verification and validation strategy for testing a new method.
Slowly, more sophisticated approaches are being used in the astrophysical community
for verification (ensuring that the model equation are being solved
correctly), including the method of manufactured solutions. Validation,
however, requires comparison with experimental results.
Low-speed flows in particular lend themselves to comparing simulations
with table-top hydrodynamics experiments. For the comparison to
be evidence for trusting the astrophysical aspects of the code, the
problem being investigated must be a significant part of the target
astrophysical problem, but still be simple enough to make a detailed
understanding of the results possible. To get experimentalists interested
in collaborating, the problem being studied must be interesting in and of
itself. These considerations lead naturally to the examination of fluid
instabilities, which are important in many astrophysical situations, and
generally remain quite poorly understood in the fully nonlinear regime.
By pursuing collaborations with experimental groups for investigations of
fluid instabilities, one can both test a new solver and do real science
with astrophysical application.
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